Setting up appearance dates and deadlines for segments


Every segment in a program contains an appearance- and (optional) a deadline date. What is meant by 'appearance' and 'deadline', and how do they work?

First, what do we mean by 'segment'? A segment is a collection of role plays with an appearance date. As you can see in the image below, this program consists of three segments and four role plays.


The appearance of a segment is the exact date and time upon which the segment and its roleplays become available to the trainees of the program.

The date of a deadline specifies the final date on which the trainee is able to finish a segment. 

The appearance- and deadline dates can be modified by clicking on the gear symbol of the corresponding segment.

If you click on the gear symbol representing the settings of that segment you will see a new window where you can modify the appearance and deadline dates. If you are finished modifying the dates, make sure to click on 'Apply' to save your changes.



The appearance dates and deadlines that are shown next to the segments are relative to the registry date of the trainee. The date on which the trainee is registered is equal to week 1, day 1. This means that the appearance dates and deadlines are not fixed dates, but rather relative to the registry date of each trainee. 

Below you will see an example to give you an idea of how the appearance dates and deadlines would work in practice:

The program is set up with the appearance and deadline dates of the example image at the top of the page. 

If the trainee is registered on the 10th of January then his appearance and deadline dates will be the following:

Appearance segment 1 = 10 January, 0:00

Appearance segment 2 = 17 January, 0:00

Deadline segment 2 = 21 January, 18:00

Appearance segment 3 = 24 January, 0:00

There is also the added feature of setting an 'example start date' (top-right), simulating a starting date and consequently showing the corresponding appearance dates and deadlines of that starting date.